NOTE: When you comment about a specific price – mention on which server and when (today,a year ago) otherwise your comment goes bye-bye, since it’s useless.
How does Trade work in DarkOrbit?
Trade can be very frustrating if you’re just starting out and want to buy Elite items for credits. Why? Because you will always lose and also because Trade is:
1. Blind auction – you don’t know what others are bidding.
2. No item and no credits – bids are not refunded if you don’t win the item. It’s like throwing money into a black hole.
3. Bids don’t sum up – if you bid 10 million and then 15 million you have just bid 15 million and that’s it.
Why does it work this way and will they change it?
They will never change it. Why?
1. It works as a credit deflation tool in the game.
2. It gives advantage to beginners with few credits.
A lot of the people have 100% Elite equipment and millions of credits laying around. What do they do with the credits? They go and bid. What would you buy?
You need just one Goliath ship, one 6 slot CPU, etc. So, what’s in demand? Ammo, Boosters, Laser canons, Engines, Shields, Drones. In that order.
Everyone needs ammo. Some need the rest. No one needs 50% cargo expansion, 50% armory expansion, Repair robot 2, etc.
So, expect ammo and boosters to be most expensive items in the Trade.
If you would see auction prices then the one with most credits in his account would always win. I have personally bought cheap items for 100 credits and sold them back to the game for 10,000 credits (or whatever the price you get for selling them) – just for fun.
If you would get back your credits when you lose a bid then there would be huge credit inflation in the game – people would have more and more credits and bid larger and larger amounts, Trade prices would go up without an end in sight. There really isn’t any other way to spend credits, besides Trade, when you’re 100% Elite.
Update (30-jan-2011): Credit inflation has arisen from SkyLab. SkyLab allows anyone with a Goliath and enough Honor points to make 3million credits every 6 hours. Prices have gone up significantly on the largest servers, since writing this article in feb-2010.
I was winning that item – why didn’t I get it?
You were winning, but you didn’t win. If you pay a closer attention you will notice that during the last minute of trade winners change several times! People are bidding in the last minute and it’s a good strategy.
Say, I bid on elite rockets some small amount. You bid 30 minutes before the end and outbid me. What do I do if I have credits to burn? I bid again and most probably outbid you.
If you bid in the last minute, no one will be able to come back and outbid you.
This is one of the most sought after subjects. I know, because I was looking for it and found only 3 sites and a lot of spam results on google.
Trade prices depend on the server where you are playing on. I can talk only about the big servers, like Global [something] and USA.
Armory upgrade 1 (50%)- multiple times with 10 to 100 credits;
Armory upgrade 3 (150%) – 50mil; (GEU, 30-jan-2011)
Repair Robot 2 – 10 to 100 credits;
Lab CPU 3 – 10 to 100 credits;
Radar CPU – 10 to 100 credits;
Repair-bot Auto CPU (repairs ship when standing still) – 150 thousand;
Rocket-launcher CPU (RL-LB1) – 11 million (GEU, first try, 18-mar-2011);
PLT-3030 (50 rockets) – 5 million (GEU, first try, 18-mar-2011);
Smart Bomb CPU, creates an instant bomb – 1.2 million
Insta-shield CPU, protection for three seconds – 13 million
LF2 – 128 thousand, 340 thousand, 940 thousand, 1.3 million (won 3 times, lost 4 times)
Log-disks (3pack) – 85mil; (GEU, 2010-07-20)
Hit Point booster – 16 million;
Experience booster – 15 million;
Lasers X3 – 6 million;
Cloaking CPU (10uses) – 13 million;
Slot CPU 2 – 7.7 million (won at first try);
Slot CPU 3 – 40 million;
Slot CPU 4 (10 slots) – 250 million (GEU, won on 30-jan-2011). This got to be a sure price to win every time. :)
Iris drone – 96 million (GEU, sometime in 2010);
Lasers X3 – 5 million;
LF2 – 110 thousand, 340 thousand, 510 thousand, 710 thousand, 810 thousand (2x), 1.3 million (2 times), 1.5 million;
LF3 – 6,2 million;
Log-disks (3pack) – 11mil and 25mil; (GEU, 2010-07-20)
Hit Point booster – 15 million;
Slot CPU 3 – 30 million;
Slot CPU 4 (10 slots) – 155 million (GEU, lost this on 29-aug-2010 – 2 days after CPU was released. Even the guy who was winning after my bet – didn’t get it!); 161 million (GEU, lost on 6-okt-2010)
Cloaking CPU XL (50uses) – 11 million (GEU, 18-mar-2011);
Goliath (standard) – 1,5million, 7 million, 35 million; (eventually bought mine for Uridium);
Common myths about Trade
“Bid when there are fewer people online”.
Guess how this works! If everyone waits for fewer people online and then tries to buy things for large amounts then there is no advantage if you wait.
I have experienced that you could buy sub-eliteitems (LF2 lasers, etc.) cheaper in these periods, but I have lost a LOT of credits trying to buy something for a sub-standard price during the night and in the morning hours.
So, – it’s bullshit to wait. Make credits by killing larger aliens and save them until you get a recommended amount for buying a Goliath or other items for which there is a lot of demand and you will get them 99% of the time. If you try to buy for cheap you will lose 99% of the time.
Items that are not in demand you will be able to buy during the day for a very low price – just keep bidding a small amount and you will win eventually.
Very conservative way to estimate items price in credits is to multiply item’s price in Uridium with 1000 or 1500.
There are items, like Slot CPU 3 which cost obscene amount of Uridium (300 thousand), but they can be bought for credits relatively cheaply. Items that are in demand (as mentioned above) go even beyond 1500 multiplication and you need to multiply their Uridium price by 2000 to get them in Trade for sure.
There will be times when you bid logical maximum on an item, but you will lose, because someone just wanted to buy “those 3 boosters” and he spent anywhere from 20 to 50 million credits for a single booster.
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