What is SkyLab?
It’s basically 3 things:
1) a place to produce ore that increases your shields by 60%;
2) a place where to produce Promerium, send it to the ship and make up to 3million credits every 6 hours (Goliath with 3,000 cargo bay and 1k Promerium sell price);
3) a storage for the most expensive ores – Promerium and Seprom.
Offtopic. I’m wondering why the Germans had to make up 3 ores that all start with P and sound very similar. Did they run out of other alphabet letters – it’s totally confusing. Basically Promerium is the most expensive one of all the P’s.
Good news is that to use SkyLab you don’t need Uridium at all.
Where to start
Start from the top. It’s actually pretty basic.
Some kid on weed has made a video. Get ready to be supper … slow:
Watch at youtube.com (not that helpful, unless you’re just starting to play the game)
2 modules that you need to upgrade first and keep them ahead of all others: Basic module and Solar module.
Basic module – you can’t upgrade anything higher than this module’s level.
Solar – you need to have electricity!
When module is being upgraded, it does not collect/produce ore. Exception is Solar module, which will provide electricity even while being upgraded.
In first tree – collection modules you can use robots. They are valid for 48hours whether or not they are used. Afterwards they disappear. What’s the benefit? – not much, they just increase amount of collected ore.
There are 2 types of robots – Uridium and Credit robots – Uridium robots gives you more Bonus % (more collected ore).
All modules just collect or produce ore. Xeno module is different. As we all know to produce Promerium you need Xenomit (stuff you buy for Uridium or collect by killing boss NCPs). Well, – in SkyLab you don’t need Xenomit. Xeno module produces “Xenomit alternative”. That is all we need to know. Using this alternative we can produce Promerium.
Xeno module must have the same or higher level than Promerium module, for it to work.
Basically all this fuss is about just this single ore that they have introduced into the DarkOrbit.
As I see it, first of all Seprom replaces Promerium for shields. Seprom can not be applied to engines.
10 promerium = 1 seprom.
Lasers/Shields – 30% increase
Engines/Shields – 20% increase
Lasers/Shields – 60% increase
Shields – 40% increase
1 unit of ore = 10 lasers or 10 rockets.
1 unit of ore = 10 minutes
Transportation of ore from ship and to ship takes a long long time. (I suspect that for Premium accounts it takes half of the time shown).
It does not make sense to transport cheap ores, as it will take a lot of time. Just let the collectors run and good things will happen.
Transport can also be instant – just pay with Uridium.
When you start the transportation process your cargo bay must have place for the ores you recieve, but you will get them even if they will go over your cargo bay quota.
It’s the opposite with SkyLab. If you don’t have space for the ore they will just throw it out when it arrives, so be careful.
Sky is the limit. or not. Maximums is Level 20.
How long it takes to produce/collect?
I have no idea at the moment. Obviously if you have a higher level for modules then it will take less time, but how much less exactly is unknown at the moment.
Power ballance in DarkOrbit once again has been changed.
A Goli in fight configuration can have up to 15+2*8=31 laser canons. So, to patch up 1 round of lasers you would need 31/10=3.1 Seproms, which is quite a lot, but can not be discounted if people start to have a sh*tload of Seprom. So, you could get hammered with X4 * 1,60%!
This is where Uridium comes in handy. To have a sh*tload of Seprom you could upgrade everything almost instantly for Uridium (you still need ore to upgrade) and have a lot of Seprom transported to your ship also immediately, for Uridium.
In a fight I would guess that all lasers will be at least patched up with Promerium, which gives X * 1.30% damage. Then there is classical 10% Damage Booster.
The thing is that there really never was enough Promerium to waste it on lasers, but now with SkyLab and instant/Uridium Transportation there just might be.
Update (30-jan-2011): For quite a while now I have SkyLab upgraded to the max and all lasers and rockets are patched with Seprom. Seprom can not be sold, so patching up things is the only use for it, and there is a lot of Seprom to go around when you have SkyLab upgraded.
If you have SkyLab upgraded to the max and you take out, say 1,000 Promerium, it will never get replenished, because the SkyLab is just “producing” Promerium into Seprom even thou it’s full. So to replenish Promerium (or whatever else) you have to stop (in this case) Seprom production. I guess they made it this way initially and never cared to fix it.
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